Movie Processing Strategies Part 3

This tutorial continues our discussion of the mechanics of designing and building paint strategies for creating paint animation effects in Studio Artist. To process a movie file in Studio Artist you first record a Paint Action Sequence (PASeq) and then process a movie file with the PASeq. A paint strategy is the series of processing…

Procedural vs Keyframe MSG Animation

MSG presets can be used to create abstract imagery or image and video processing effects. The individual editable parameters associated with MSG presets can be modulated over time to build dynamic animation or processing effects. This tip will take a look at 2 different approaches to building MSG animations. They are procedural animation via attaching…

Building Tone in an Image

This tip is going to discuss some Studio Artist features useful for building up tone in an image. Tone or mass can be thought of as representing the visual weight of a sketch or artistic rendition and relates to building some kind of representation of the original source luminance in the artistic rendition of that…

Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created single Morph Context in a Paint Action Sequence. How to generate a morph To start off, open the Paint…