How to Copy a PASeq Step to another PASeq

How to Combine Paint Action Sequence Presets (PASeq’s) using the History Window It’s easy to combine PASeq steps using the History Sequence Window from the Windows menu (which records steps like a PASeq).  So you can record or drag and drop steps into the History Sequence and then drag and drop them into another PASeq…

Processing a Movie with a PASeq

Processing a Movie File with a Paint Action Sequence is fairly straightforward. First you either need to record a custom PASeq to be used for processing or import an existing PASeq preset. Then you can just run a single menu command to start the processing. The PASeq will then be used to process the movie…

PASeq Editor Options

There are a number of different user configurable Paint Action Sequence (PASeq) Editor parameter options. These user adjustable options allow a user to control PASeq playback associated with masking, layer and view changes, path layer record options, and source color memories. The PASeq Editor parameters are stored as a part of a PASeq preset file.…

Introduction to Paint Action Sequences

Paint Action Sequences ( or PASeq ) are what you use to combine together different manual or automatic processing or painting steps into a script that can be saved as a preset file. You can use PASeqs to build processing effects that are composed of a number of different individual action steps that work together…

PASeq Contexts

Studio Artist Paint Action Sequence (PASeq) feature called Contexts. PASeq Contexts can be recorded as individual action steps in a PASeq. Contexts can be used to record source, content, bezier, warp, morph, and filtering keyframes within a PASeq. Contexts provide an easy to use way to replace a large amount of functionality that in previous…