Processing a Movie with a PASeq

Processing a Movie File with a Paint Action Sequence is fairly straightforward. First you either need to record a custom PASeq to be used for processing or import an existing PASeq preset. Then you can just run a single menu command to start the processing. The PASeq will then be used to process the movie…

What to do with Bezier Paths

Each Studio Artist layer has an associated bezier path frame. The bezier path frame is a buffer for bezier vector paths.  Studio Artist has a unique internal graphics model for paint strokes that paints raster paint over vector paths.  The nice thing about vector paths is that they are resolution independent and in the case…

Movie Processing Strategies

Studio Artist uses Paint Action Sequences to process QuickTime movie files. We have discussed the mechanics of working with Paint Action Sequences in previous tutorials and the User Guide. This tutorial is a more advanced look at different strategies to keep in mind when constructing Paint Action Sequences to process movie files.

Procedural vs Keyframe MSG Animation

MSG presets can be used to create abstract imagery or image and video processing effects. The individual editable parameters associated with MSG presets can be modulated over time to build dynamic animation or processing effects. This tip will take a look at 2 different approaches to building MSG animations. They are procedural animation via attaching…

Time Particles Introduction

Time Particles provide a way for individual paint strokes painted by the paint synthesizer to have temporal continuity in an animation. Temporal continuity means that the individual paint strokes are present across multiple sequential frames as the animation progresses. The individual paint strokes associated with the time particles can have their own movement that is occurring over…