Processing a Movie with a PASeq

Processing a Movie File with a Paint Action Sequence is fairly straightforward. First you either need to record a custom PASeq to be used for processing or import an existing PASeq preset. Then you can just run a single menu command to start the processing. The PASeq will then be used to process the movie…

PASeq Editor Options

There are a number of different user configurable Paint Action Sequence (PASeq) Editor parameter options. These user adjustable options allow a user to control PASeq playback associated with masking, layer and view changes, path layer record options, and source color memories. The PASeq Editor parameters are stored as a part of a PASeq preset file.…

Introduction to Paint Action Sequences

Paint Action Sequences ( or PASeq ) are what you use to combine together different manual or automatic processing or painting steps into a script that can be saved as a preset file. You can use PASeqs to build processing effects that are composed of a number of different individual action steps that work together…

PASeq Contexts

Studio Artist Paint Action Sequence (PASeq) feature called Contexts. PASeq Contexts can be recorded as individual action steps in a PASeq. Contexts can be used to record source, content, bezier, warp, morph, and filtering keyframes within a PASeq. Contexts provide an easy to use way to replace a large amount of functionality that in previous…

PASeq Preference Options

There are a number of different adjustable Paint Action Sequence (PASeq) preference options you can use to fine tune the behavior of PASeq playback based on your personal workflow needs. These include options for controlling when the Editor and canvas are updated during PASeq playback as well as how keyframe interpolation works.  This tip will…